![]() ![]() Coming back to a certain location again and again, players should get unique gaming experience and versatile tactical opportunities. It’s the skeleton of the future map showing its structure and key entities: straits and islands, elevations and sandbanks, plus interactive elements with unique gameplay functions (hide-outs and bases).Īt this stage game designers determine the requirements for the map and decide what emotions it should arouse in players. ![]() Game Design Department gives birth to a new map by forming its technical background: geometry, landmarks and unique features. SetupĪt this stage Wargaming team conceptualizes the new map. Each of the respective stages may be divided into a number of basic steps. The process of creating game locations is divided into two main stages: setup and development. ![]()
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